Gymnastics Vault Values

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Gymnastics is a sport that develops a sound mind and a sound body. It is fun, rewarding, and it is beautiful to watch. Gymnasts tend to be high achievers and

Gymnastics requires a lot of practice and determination to achieve your goals. The sport of gymnastics can be hard physically, as well as mentally on a gymnast. It takes a special kind of person to work through some of the difficult times. In the end, the gymnast will become a very well rounded person.

As well as we all see it looks like this……run down the runway at top speed-(towards an unmoving object) hit the springboard-as your body is flying through the air make sure it is in the proper position and STICK IT!

 

For real…..the vault consists of 3 principal parts, first flight phase, repulsion phase, second flight phase. A proper technique during all parts is essential to the proper execution of the vault

Here are some of the vault values:

Handspring is valued at 8.60

Tsuk tucked position – 9.60

Some deductions are as follows, and can be deducted from all 3 phases:

Fall on the mat to knees or hips: .50

If a gymnast vaults without the signal from the chief judge, the chief judge deducts .50 from the final average score of the next vault.

A common injury that may occur from vaulting.  It is a painful muscle tear in the shin. Gymnasts usually work through it by icing the shin prior to practice and during their practice if needed.

Sometimes if it gets too painful a small rest may be the best remedy.

A good gymnastics routine consists of continuous movements including kips, swings, high casts, hip, and sole circles.  The highest level of routine also includes handstands, half and full twists, and release moves. The average routine consists of 8-12 elements.

A minimum of eight elements is required including at least two elements on the low bar and two on the high bar. When a routine contains fewer than eight elements, a neutral deduction of 0.5 shall be taken for each missing element.

All of the following event requirements must be included in the routine. A 0.2 deduction, up to a total 1.2, shall be taken for each event requirement that is missing.

  • Superior release/flight element (excludes dismount)
  • LA (longitudinal) twist/turn element of at least 180 degrees (excludes mount/dismount)
  • At least two elements on each bar
  • The element that achieves (within 20 degrees) or passes through vertical in a stretched position

HOW DOES THE OFFICIAL COME UP WITH THAT SCORE?

Each routine is worth 10.0

The break down goes as follows:

Really, what a judge looks at is how the routine flows, the gymnasts form, and most important do not stop or fall.  Straight legs and pointed toes mean a lot!

Bars tend to be one of the hardest events for gymnasts. It takes quite a bit of strength, so conditioning is very important.

Seems to be one of the hardest skills for a gymnast. Not only is strength involved but you need a glide with momentum and rhythm. Pretty tricky and takes determination to practice a million of them.

In order to have a higher level of a routine you need the “KIP”, takes some girls years to achieve.

But once they do the gym is screaming!!!!!!

The common mishap on bars is when the skin rips.  We all hate when that happens, not only does it hurt it usually takes a few days to heal. You can work through most rips depending on the size of it.

The best way to help rip mend is to cut the ripped skin off as close as you can. Wash it and cover it for the first few hours. Cover it at night with a little Neosporin to keep it moist and keep it uncovered during the day, it needs the air to heal.

To try and avoid a rip…..keep calluses filed. Just simply use a nail file when hands are dry or use an old dull shaver in the shower. Some girls do not get calluses they just rip. Also, we promote the hand-grip!

Hand grips should be used once your gymnast can complete a basic bar routine consisting of pullovers and back hip circles without any help. Grips help provide support to the palm of your hands and help prevent hand rips. There are beginner grips which slide all the way down your middle and ring fingers and they lay flat against the palm of your hand. You may start out using this style but in most cases, we introduce the more advanced type of grip right away. This type of grip is longer and only worn to your first knuckles. There is also a dowel to help give you a better grip on the bars.

It is important that your gymnast gets her own grips in order to learn more advanced skills. At this point, they should be seen as a necessity, not as an accessory.

The height of the beam is 47 1/2 inches from the floor. The length of the beam is 16 feet 4 inches. The width of the beam is 5 1/8th inches.

All of the following event requirements must be included in the routine. a 0.2 deduction shall be taken for each event requirement that is missing.

  • Minimum 360-degree turn on one foot;
  • One acro flight element (on beam);
  • Acro series of difficulty (may include dismount);
  • Superior dismount;

The mount, dismount, dance balances, and body waves may NOT be used to fulfill the following requirements:

  • Dance series of difficulty (on beam)
  • Dance-acro/acro-dance series of difficulty (on beam)

DEDUCTIONS (the break down)

  • Lack of high superior – 0.3
  • Element performed for the third time = no credit

2.  Event requirements are worth 1.2

  • Lack of an event requirement (each one omitted) – 0.2

3.  The composition is worth 0.8

  • Variety in choice of elements – up to 0.3
  • Spacing and direction – up to 0.2
  • Original choreography/artistry – up to 0.2
  • Distribution – up to 0.1

4.  Execution (technique/ amplitude/posture) is worth 4.0

  • Slight/small faults – 0.05 to 0.10 each time
  • includes the following: millions of small faults…..just stay tight!

5.  Medium faults – up to 0.20

  • insufficient height (jumps, leaps, etc.)
  • insufficient exactness of tuck or pike positions
  • basically insufficient anything
  • large step or jump on landing

6. Large faults – up to 0.30

  • Extra back to back series
  • Extra bonus high superior
  • Less than eight elements – 0.50

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